My notes on animating human walk cycles

The human walk can be broken down into for basic poses:

walk-cycle_zpsfkfsrcaq

These poses are contact, recoil, passing, high-point.

 

Continue the same animation on the opposite leg.

 

walk-cycle-2_zpsmfjgsd27

Note how as the character walks the body goes up and down. This is highlighted by the blue line:

 

Here is an example of how I have used this technique to create a walk animation: